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TOO MUCH F&*KING GOLD: A Guide to Functional D&D Economics

Table of Contents

  • Introduction

  • Part 1: D&D GP Made E-Z

    • Chapter 1: A Note on Prices — Doing it by the Rules

    • Chapter 2: What’s in This Book, Anyway?

    • Chapter 3: The Economy — A Primer

    • Chapter 4: Adventurer Microeconomics — $pending That Ca$h

    • Chapter 5: Explaining the System

      A Brief Interlude

    • Chapter 6: When You Can’t Find the Right Thing — Custom Work

    • Chapter 7: For the Adventurers Who Have Everything — Upgrades

    • Chapter 8: Buying Used — The Secondary Market

    • Chapter 9: Into the Capitalist Underbelly — Illegal Goods and Black Markets

  • Part 2: Money in the Wide, Wide World

    • Chapter 10: Dragon Hoards & Tiny Towns — The Macroeconomics of Campaigns

    • Chapter 11: There’s No Good Bankruptcy Joke Here — Setting Up the Economy

    • Chapter 12: Fast Money — Building the Wealth of Nations

    • Chapter 13: The Big Scary Thing — Inflation (and Why Deflation Matters More)